Chat in both directions
Public chat goes to Discord, and Discord replies appear in game as Discord: <Bjorn> hi. Team chat is never relayed. Players see a notice in game that chat is relayed.
TunnelcastTwo-way chat between your Unreal Gold server and Discord, with kills, joins and match state, co-op included. Built for the OldUnreal 227i patch, and free.
What gets relayed
Everything below goes to your Discord channel and the live Portal. Team chat stays in the game.
Public chat goes to Discord, and Discord replies appear in game as Discord: <Bjorn> hi. Team chat is never relayed. Players see a notice in game that chat is relayed.
Kills, suicides and first blood. Deaths to monsters name the monster.
Players joining and leaving, name changes and team switches. Teams are named Red, Blue, Green and Gold.
Map, game mode and scores for Deathmatch, Team Game, Co-op, DarkMatch and King of the Hill. Co-op reports when a level is completed.
Kick and ban from Discord or the Portal. Bans are stored by the game itself, so they stick.
One Discord message that keeps itself up to date with the server, and a live view of the server in the Tunnelcast Portal.
Setup
A server actor and one config file. Tunnelcast is in closed beta, so start by requesting access.
System folder.System folder.Token= in Tunnelcast.ini.ServerActors=Tunnelcast.TunnelcastServerActor to the server's ini and restart. On Unreal Gold it is not a mutator.Good to know
We'd rather you hear it here than find out on your server.
Next step
Tunnelcast is in closed beta. Request access and connect your server when your invite arrives.
Tunnelcast is not affiliated with or endorsed by Epic Games. Game names are trademarks of their respective owners.