Chat in both directions
Public chat goes to Discord, and Discord replies appear in game as Discord: <Bjorn> hi. Team chat is never relayed.
TunnelcastTwo-way chat between your Unreal Tournament 2004 server and Discord, with kills, joins and match state as they happen. The mutator is free, and it's the same for a four-player server as for a busy one.
What gets relayed
Everything below goes to your Discord channel and the live Portal. Team chat stays in the game.
Public chat goes to Discord, and Discord replies appear in game as Discord: <Bjorn> hi. Team chat is never relayed.
Kills, suicides and first blood, plus eliminations in modes that have them.
Players joining and leaving, name changes, team switches and spectators. Teams are named Red, Blue, Green and Gold.
Map, game mode, team scores and the result. Capture the Flag reports flag events, Assault reports objectives, and Invasion reports its waves.
Kick, ban, switch map, restart the map or restart the server from Discord or the Portal. You can switch any of them off in Tunnelcast.ini.
One Discord message that keeps itself up to date with the server, and a live view of the server in the Tunnelcast Portal.
Setup
A mutator and one config file. The download is a zip of Tunnelcast packages and a ready-made `Tunnelcast.ini`.
System folder.System folder.Token= in Tunnelcast.ini.Tunnelcast.MutTunnelcast as a mutator, or the ServerActors=Tunnelcast.TunnelcastServerActor line, and restart.Good to know
We'd rather you hear it here than find out on your server.
Next step
Download the mutator from the installation guide and follow the steps. Tunnelcast is in closed beta, so request access to register your server.
Tunnelcast is not affiliated with or endorsed by Epic Games. Game names are trademarks of their respective owners.